C Specification
When a pipeline is created, its state and shaders are compiled into zero or more device-specific executables, which are used when executing commands against that pipeline. To query the properties of these pipeline executables, call:
// Provided by VK_KHR_pipeline_executable_properties
VkResult vkGetPipelineExecutablePropertiesKHR(
VkDevice device,
const VkPipelineInfoKHR* pPipelineInfo,
uint32_t* pExecutableCount,
VkPipelineExecutablePropertiesKHR* pProperties);
Parameters
-
deviceis the device that created the pipeline. -
pPipelineInfodescribes the pipeline being queried. -
pExecutableCountis a pointer to an integer related to the number of pipeline executables available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array of VkPipelineExecutablePropertiesKHR structures.
Description
If pProperties is NULL, then the number of pipeline executables
associated with the pipeline is returned in pExecutableCount.
Otherwise, pExecutableCount must point to a variable set by the
application to the number of elements in the pProperties array, and on
return the variable is overwritten with the number of structures actually
written to pProperties.
If pExecutableCount is less than the number of pipeline executables
associated with the pipeline, at most pExecutableCount structures will
be written, and VK_INCOMPLETE will be returned instead of
VK_SUCCESS, to indicate that not all the available properties were
returned.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.